Devlog 4 - April 2020


Things are starting to wrap up! At this point everything is implemented and I'm preparing to announce the release date. First I'll be putting out the game's steam page, which should happen in the next few weeks. Shortly after that I'll be announcing a release date, and then the game will be out and available! Hurray!

This game has been really fun to work on. I started it in August and more or less finished it in March, so that's a nice ripe 8 months. Goal was 6 months, but oh well. Plans changed a bit in December and January, so 8 months is pretty good considering that. I'm very proud of what the game has become and am really hoping people will enjoy it.

The gameplay will be fundamentally the same as the demo but with 20 levels to complete, as opposed to 8 in the demo, and twice as many spells to find. It'll also feature 4 unlockable characters, each with a strong starting spell and drawback to compensate. There will also be a custom mode where you can pick any combination of spells you've discovered from any of the 5 starting locations.

So... yeah! Stay tuned as this page gets updated in preparations for release. I'd like to announce the release date in... 3 weeks maybe? 

Get 9 Till Void

Buy Now$4.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.