Devlog 4 - April 2020
Things are starting to wrap up! At this point everything is implemented and I'm preparing to announce the release date. First I'll be putting out the game's steam page, which should happen in the next few weeks. Shortly after that I'll be announcing a release date, and then the game will be out and available! Hurray!
This game has been really fun to work on. I started it in August and more or less finished it in March, so that's a nice ripe 8 months. Goal was 6 months, but oh well. Plans changed a bit in December and January, so 8 months is pretty good considering that. I'm very proud of what the game has become and am really hoping people will enjoy it.
The gameplay will be fundamentally the same as the demo but with 20 levels to complete, as opposed to 8 in the demo, and twice as many spells to find. It'll also feature 4 unlockable characters, each with a strong starting spell and drawback to compensate. There will also be a custom mode where you can pick any combination of spells you've discovered from any of the 5 starting locations.
So... yeah! Stay tuned as this page gets updated in preparations for release. I'd like to announce the release date in... 3 weeks maybe?
Get 9 Till Void
9 Till Void
Turn-based deckbuilding roguelike featuring neither deck nor cards
Status | Released |
Author | Ben Allen |
Genre | Strategy, Card Game |
Tags | Deck Building, Mouse only, Pixel Art, Roguelike, Roguelite, Tactical, Turn-based, Turn-based Strategy, weird |
Languages | English |
More posts
- Price ReductionMar 06, 2023
- Explorer ReworkedMay 22, 2020
- Patch 5/21/2020May 22, 2020
- 9 Till Void Released!May 19, 2020
- Releasing May 19th!May 09, 2020
- Devlog 5 - May 2020 [Pre-Release!]May 03, 2020
- 9 Till Void Gameplay Video - The SnowlandsMar 21, 2020
- Devlog 3 - March 2020Mar 05, 2020
- 9 Till Void Demo Available Now!Feb 29, 2020
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