A downloadable game for Windows

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A minimal rogue-puzzler that controls exclusively with the mouse and left mouse button. Progress through levels as you open chests to find hearts and blow up enemies with bombs.


  • Five unlockable characters with unique gem abilities
  • Simple but difficult strategy
  • Score-attacking fun

CDEF font by Eeve Somepx

Music by Yahtzei (Main Theme, Character Select, Game Over, Victory)

Rated 3.8 out of 5 stars
(8 total ratings)
AuthorBen Allen
Made withGameMaker: Studio
TagsAbstract, Arcade, chiptune, GameMaker, one-button, Roguelike, Turn-based
Average sessionA few minutes
AccessibilityOne button


Download NowName your own price

Click download now to get access to the following files:

Gemygo.zip 8 MB
Gemygo.exe 8 MB

Development log


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Hi! I love this game!

But I've got a weird bug everytime I reach level 20 with the brown character: I use the gem on myself to kill the ennemies, and the game gets stuck (hourglass cursor. I still can pick stuff from my inventory but not use it. The gem is consumed, but the ennemies aren't killed)

It only happens when I use a gem to kill the ennemies. I managed to beat level 20 with bombs

Huh, that's really strange. Even stranger that I've never seen that. I guess it's because I always have an extra key by level 20 and use it the second I get there. I'll try to look into it, but I might not be able to fix it since I'm very busy working on another (much bigger) project.

What a neat little game! It feels like some of those old PDA games that were really good but nobody remembers because of the platform they were on. It seems like there might be a cap on how high some of the characters can go. I cold see this, or some version of this being expanded and grown into a full puzzle game. Good work!

Yeah some of the characters are blatantly better or worse than others. It's unavoidable since the game is so simple. I can guarantee that all of the characters can win (spoilers, you can win) though! Some will be harder than others though.

This is pretty cool! I started out a little frustrated because there aren't any explicit instructions, but once I figured it out I was hooked. :)


Frustration is kind of inevitable, but I'm glad you stuck with it and enjoyed it! I tried to keep the game very very simple to limit the learning period as much as possible.

Fun game!