A downloadable game for Windows

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Nojong is an arcade mashup of Tetris and Mahjong that brings a new twist to falling block puzzlers: the ability to freely swap blocks between the field and a supply of 9 blocks in your hand. 

Blocks left in your hand are scored for color and symmetry, so strategically curating your hand is just as important as making skillful clears! 

I played nojong with my mom for like an hour recently lol. It was a weird way to bond but thanks for that

From @gelnsacolyte on Twitter

Challenge the leaderboard in 1-Player mode or challenge a friend in 2-Player head-to-head mode. Parsec is recommended for playing local-multiplayer remotely: https://parsec.app/

A gamepad is required to play Nojong. Any Xbox or Playstation controller should do. 

Update: Nojong now supports keyboard controls! This is only supported for singleplayer, however, you still need two controllers to play local multiplayer. Keyboard controls are not explained anywhere in the game, so here's how the buttons are mapped:

Gamepad InputKeyboard Input
(A) ButtonSpacebar
(B) ButtonEscape
Start ButtonEnter
Select ButtonEscape
Left Analog StickW, A, S, and D keys
Left Shoulder ButtonLeft Arrow Key
Right Shoulder ButtonRight Arrow Key


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Music Credits

Get the soundtrack on Anton's Bandcamp!

StatusReleased
PlatformsWindows
Release date Mar 27, 2021
Rating
Rated 4.7 out of 5 stars
(6 total ratings)
AuthorBen Allen
GenrePuzzle
Made withGameMaker
TagsArcade, blocks, Casual, Controller, High Score, mahjong, Minimalist, Multiplayer, Score Attack, Tetris
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Playstation controller
AccessibilityColor-blind friendly
MultiplayerLocal multiplayer
Player count1 - 2

Download

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Click download now to get access to the following files:

Nojong.zip 14 MB

Development log

Comments

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Now that I actually managed to play this game I'ma just slide a bug report in

Game seems to save your score only for your first play after opening the game and won't do it otherwise (and that's how I didn't get to put my 150k-ish record on a screenshot)

Ah, sorry about that. I don't think it used to do that. I'll have a look tomorrow

Ok so I did some testing and wasn't able to replicate this issue. Made a new save file for myself and both my first and second scores saved to the leaderboard. Restarted the game and played two more, and both of those scores saved as well.

That all being said, I *think* when playing I got a 127k score which I don't see on my scoreboard. However, I'm not 100% sure because I wasn't keeping super close track of what my scores were until after this happened, and I do see 4 unique scores on my scoreboard, which is the number of games I played. So it's possible that the issue isn't that scores aren't being saved, but that they are being saved incorrectly in some cases. If your 150k score isn't on your score board, it may have saved as a lower score. I'll give this a closer look soon to see if something is going awry.

I did also notice a few other bugs: one being hands are sorted in reverse now, whoops. Second being the second game you play after the tutorial will be a multiplayer game even if you don't have two players.

I'm going to wait a bit before making a patch to fix these to see if more bugs come in. 

Any progress on keyboard support?

Don't really get how this game can feel terrible on keyboard when all you need are 3 for field movement (L/R/Drop) and 3 for hand control (L/R/A)

Before your comment, progress was 0%. Now it is 100%*. You legally have to download the game now and tell everyone you know to do so as well.

Please read the button mapping table in the page description before playing. Keyboard inputs are not displayed in any way in the game.

Of course I gotta tell everyone

I saw a *lot* of people passing this game because of lack of keyboard support

Ok let me help you with controller dilemma. We normally use the cursor keys (arrows) and Z/X/C in place of A/B/C buttons on controller. It's identical, there are no keyboard issues, I'll help resolve any user experience if you need.

Hope to play it on the keyboard otherwise this would be the "strangest" decision I've seen - controller game on PC, while PC doesn't support controllers that well, or 90% of us simply don't have a controller! I gave mine away recently so now I'm stuck

Thanks, but it's not so simple as to just choose what keys to map. I already know how I'd map it, it's just that implementation will take some time, and I don't have a lot of free time right now. I'll try to take a look within the next few weeks.

You are right, analog controls are hard to do well, even the big brands screw it up all the time and I had to switch to using keyboard cursors while controller refused to change menu items. I can take a look at the code if you get stuck

I do like this game personally, but I think the lack of keyboard compatibility is very alienating, even if 3rd-party controllers these days don't go for very high prices. I did see the dev's comment about how the game felt "terrible" to play on keyboard, but I still think the option to play with a keyboard OR controller would be nice.

The simple answer, which will sound pretty stupid, is that I decided early on that this would be a free game and so I felt ok only supporting the preferable control scheme. Normally supporting both is trivial, but for this game I put a good bit of work into the cool analog menu system, which I programmed  for analog stick input only. I could theoretically make it work for keyboard, it just wouldn't be as quick a task as it would for other games where analog input & keyboard input are effectively the same.

I should really take a second look at the code though and see how much effort it would be to get keyboard working. I'll have a look in the next few weeks when I have some free time. If I release an update, I'll make a post about it so everyone knows. No promises though.

(+3)

For any wondering, this game runs falwlessly on linux using proton

(+1)

This is a great game I loved playing it with my brother 

(+1)

yay! i'm glad that the versus mode is getting used :)

is there a keyboard mode?

There's not, sorry. It was designed for controllers and just felt terrible to play on keyboard.

oh ok

That’s a shame, this looks really interesting but unfortunately I don’t have a gamepad to try. Not questioning you at all, but having not been able to play it I’d be intrigued to know what was so bad about keyboard controls; I couldn’t really tell from the trailer what wouldn’t work.