Netcode


I've put the diorama roguelike on an indefinite hiatus. I think it's a great idea, but am a little unsure with how to move forward with it. So naturally I started a much more reasonable (sarcasm) project—creating a client and server with GameMaker: Studio 2.3 so I can make online multiplayer games. 

This has proved to be really fun! I've been working on it for about 3 weeks now and am just now starting on the actual game part. Thought I'd share a demo of what the client looks like—I'm pretty happy with where it's at right now, although there's still a lot of work to do.

The app authenticates users using Gamejolt's API service, so you'd need to have a Gamejolt account to be able to play the game (a small barrier, imo). This is nice because it means I don't have to store anything on a private server or database—all data can be stored in Gamejolt's cloud data storage. itch has an API as well, but it has less features than Gamejolt. 

Future blog posts will be about this game, although they will probably be few and far between until I get further into the game part, as it's sort of hard to write posts about the boring stuff that I've been working on up till now.

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