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Devlog
Become The Moon Demo
March 08, 2024
by
Ben Allen
4
I announced my new game! It's called Become The moon! It has an itch page where you can play a demo right now: https://feldspargames.itch.io/become-the-moon I started working on this game a little ove...
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End of Year Update
January 01, 2024
by
Ben Allen
5
Happy new year! I again don't have any images or videos to show of the new game, BUT that will change very soon. We're hoping to properly announce the game, and possibly release a public demo as early...
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Entering Production
November 02, 2023
by
Ben Allen
5
This is gonna be a real quick one! About 3 weeks ago I made a post about how I've committed to a new commercial game project. That game properly entered production today and currently has 3 team membe...
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A Small Announcement
October 10, 2023
by
Ben Allen
4
It's been a little while since the last update, which normally means doom and gloom, but not this time! I've been hard at work on this game and have finally hit the point where I am feeling truly conf...
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Wow
September 18, 2023
by
Ben Allen
6
Golly gee wiz it's been a busy month for me workin on this game. Here's a list of all the stuff I did (that I can remember) Rebuilt the drafting system from the ground up and redesigned and implemente...
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Shuffle Draft
September 05, 2023
by
Ben Allen
3
A week ago I wrote a post about how I took a break and then got back into working again. Well since then I have gotten a lot done. Like, *A LOT* a lot done. The game's design has also shifted again ev...
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August Update
August 27, 2023
by
Ben Allen
2
I took a 3ish week break at the end of July, but have been working on the game quite a lot in the latter half of August. I got some great feedback from someone which has pushed me to re-analyze some a...
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Gameplay Video Demo
July 24, 2023
by
Ben Allen
2
It's time for a messy video demo of my game! I didn't edit this at all, so it's just me playing the game. I tried to explain stuff and read cards in the beginning, but then I slowly devolve into just...
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Back to Work!
July 20, 2023
by
Ben Allen
4
I'm back! I started a new job about 4 months ago, which is why posts stopped around then. I needed time away to dedicate myself fully to my job, but now I'm feeling a little more comfortable and am re...
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Graphic & Game Design
March 19, 2023
by
Ben Allen
1
There have been a lot of new developments in the past week. First, I built a super basic GUI library for GameMaker. GameMaker does not currently have a built in way to create GUI in the editor, so eve...
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Big Backend [B]improvements
March 10, 2023
by
Ben Allen
1
This is a programming post. If you don't have any interest in that, feel free to skip this one! I should have some new gameplay to show sometime next week. A lot of major changes have been made to the...
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More Card Stuff
March 01, 2023
by
Ben Allen
2
This past week and a bit, I've been working on a number of features for the untitled card game thing. Cards are centered on the screen now. I don't know why it wasn't like this from the start! Just cr...
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How it's Going
February 17, 2023
by
Ben Allen
2
Well, well, well, if it isn't another post! I am currently afflicted with a most terrible curse. Every time I share a game I'm working on, I immediately lose all interest. A few weeks ago, I wrote a v...
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Designing games for no one
February 02, 2023
by
Ben Allen
5
Last year I didn't release a game, the first time that's happened since I first started putting my games online 10ish years ago. That's kind of sad, but it's also not really true. I did make and relea...
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New Game
September 20, 2022
by
Ben Allen
1
Everything you see/read is subject to change. I started a new game recently. I am technically working on another game, which has been in development for the past 6 months, so this is more of a side pr...
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2022 Update
July 24, 2022
by
Ben Allen
6
It's been almost a year since my last post. Oops. Inspiration has been hard for me to come by recently. Part of it is my personal standards for myself are much too high. Another part is just that I do...
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Netcode
September 11, 2021
by
Ben Allen
6
I've put the diorama roguelike on an indefinite hiatus. I think it's a great idea, but am a little unsure with how to move forward with it. So naturally I started a much more reasonable ( sarcasm) pro...
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Volatile vs. Safe
August 03, 2021
by
Ben Allen
3
Lots of new stuff happening in this video! The skill system as I explained it yesterday has changed quite a bit. I won't go into too much detail, but the main thing is that regular failures have been...
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Skills
August 02, 2021
by
Ben Allen
4
A major UI element that was missing from my first post—the player GUI—is now in the game. It has three components: a character portrait, a health bar, and an energy bar. Health is spent when you g...
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I'm Making a Roguelike
August 01, 2021
by
Ben Allen
5
I started making a roguelike a few days ago. Journey For the past few years, I've really wanted to get deep into a roguelike like Caves of Qud , Dwarf Fortress, or NetHack. The richness of these games...
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